g: x = 0
h: x = 1
p: x = 2
q: x = 3
d: z = (1 / 5 * y^(3)) - (x * y) + 3
f_{0} = IntersectPath(g, d)
f_{1} = IntersectPath(h, d)
IntersectPath(h, p)
f_{2} = IntersectPath(p, d)
IntersectPath(q, p)
f_{3} = IntersectPath(q, d)